![]() ![]() Of course regular skeletons will never be on par with mighty werewolves, but now they have a line rush move, to get them to the front line, rather than stuck behind archers! We worked hard on different aspects of how the army of undead work, and have made quite a lot of technical progress in response to all issues you, the community, are reporting.Īnd more noticeably - now every melee unit have some sort of dash or a jump. Now you will have access to a little more instruments, to form the exact spell you need.Įssence result can now be re-rolled, spending one re-roll charge! Additional charges can be earned by unlocking more spells in Citadel, or inside the run - by discarding essences. We are still going to work on updating this system, and include something more unique to difficult runs! With regard to rewards, there is a one-time recourse pack for first completion on every difficulty, and an ever-lasting multiplicator for all meta-currencies. Vow of Deicide is a system we've implemented that will allow you to raise the level of difficulty, after the Necromancer reaches end-game stages - and you can even get rewards for it!įor now, it is the bare bones of a system, and will plainly increase enemy power-level. The second beta-patch is here, and it brings several notable additions: Late-game system - Vow of Deicide, and most excitingly - much requested ability re-rolls and horde optimizations! Thank you for your ongoing support, as we continue to work on The Unliving! You can do this by posting here on Steam in our General Discussions, Discord, or by filling in a survey available on the game main screen. But now it is going live, and we will be grateful if you could tell us how you like the direction the game is developing! Most of these updates were already tested in the beta-branch, by our most hardcore fans (whose help is extremely valuable to us). In this update, there have been many internal changes of how all things work, small QOL changes, and some explanation attached to things that were unclear before! We have also added a tracker to display how close the Necromancer is to finding the next shard of his soul. Of course, regular skeletons will never be on par with mighty werewolves, but now they have a line rush move, to get them to the front line rather than stuck behind archers! More noticeably, now every melee unit has some sort of dash or a jump. Horde Optimizations □We worked hard on various aspects of how the army of undead work and have made quite a lot of technical progress in response to all issues you, the community, are reporting. ![]()
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